Creativity & Genre
Creativity & Genre
It is safe to say that today's world is shaped thanks to the creative minds that our generations have had over the years and still do. From the invention of the wheel, to the invention of virtual reality (VR), creativity has always, and will always be what sparks the exciting idea, and what shapes the whole thing. This is also true in the world of media and magazines, and inevitably, part of my idea as well.
First we need to understand why or how does creativity develop in our lives, which is what leads to these ideas. The truth is, that creativity is majorly a part of us even before we know or even if we think otherwise, a study conducted and presented on Ted Talks, Ted x Auk, shows that as a matter of fact, people are generally intended to believe they are not creative, because they don't really think about it in-depth or just answer very generally (as shown by a study which asks numerous people what do they plan on doing later on their lives, most answers being work). A major reason why this could be the way it is, is presented by Dr. Ron Beghetto, on his studies published on "An Interview with Ron Beghetto: Subtle Nuances of Creativity" shows that in fact, most people are not really "trained" to be creative, a good way to adress this problem would be, as stated by Dr. Ron Beghetto, to challenge students more often in the learning environment to test themselves more so they can learn how to solve every-day problems, not only on class, but on the real world. These skills could be a crucial factor that could be responsible of the lack of believe in creativity nowadays. An activity conducted in class for new Introductions allow students to take a look an another one, and be open-minded about them by answering some questions. With this activity (and also another one hosted by the host in Ted x Auk), I have been able to see that even I myself have a lack of in-depth thought in the average activities, which could be limiting me from possibly making a better project or even a better blogpost.
That being said, with as many filters there are to creativity, there is always something or someone who will pass through them, in an activity being conducted in class to come up with the idea for our future movie/magazine, I have been able to find some very creative minds that have also inspired me to make a better idea. Andre Orvedal, director of Scary Stories to Tell in the Dark, with arguably a creativity level that is above average, came up with the brilliant idea of adapting the series book into a movie, and even coming up with designs for creatures not visualized in the books, that can be compared to the others shown on the books and brought back to life in the movie. The movie makes things happen by telling the viewers in advance what is going to happen, by having a self-writing book slowly write on itself a story where the characters involved are going to die, or really just have a bad time with no hopes of being able to alter their fate. The movie brilliantly balances both the spoilers and still maintains the element of fear, suspense, and eventually, surprise. Justin Dec, director of the movie Countd0wn, with also a brilliant creative mind, has also done something similar to Andre, by directing a movie with a mobile application, cursed by a demon, that correctly guesses when will someone die, with no chances of being able to alter what it says. The movie, similarly to the previous example, maintains suspense throughout the whole film by slowly showing characters who unfortunately don't have a lot of time, and still delivers properly on the fear, despite quite literally telling you when will someone die.
I could possibly execute differently than their words by coming with a different idea, on my own, could be something like a murder-horror mystery movie, where a detective eventually finds out through his studies that he was long before on the list of a serial killer, or could find out he's eventually gonna die horribly to something terrific by lining up different unsolved and sinister murder mysteries. This would be different than the two other examples in the sense that it does use the same technique of telling the audience when will something happen, but not only brilliantly plot twists into it, but also executes well on the scary factor with the sense of mystery, since it is a murder-mystery story. With this on mind, the only way for the detective to be able to possibly save himself is simply to get it together and solve the mystery.
It excites me to work on the project, as I think the horror genre on movies is already pretty good on its own, and the idea of being able to project an idea I have, and visualize it is very exciting. A murder-mystery horror film, with a detective eventually finding out his own horrible fate to the hands of a killer or something else, simply sounds like something I would pay to watch or that could be very influential on the media world, definitely something that should be attempted on the high caliber film world.

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